Galcon talk at pycon
I’m working on writing up a proposal for a pycon talk. Which of these ideas sounds the most interesting?
– Galcon post-mortem – stuff that worked, stuff that didn’t – gfx, networking, python, etc. What I would do differently “next time”.
– Galcon modding – how to build a Galcon bot and other nifty tricks.
– Galcon business – all the grisly details of selling a game
– Something else?
I’d like to do an open space for people who want to have a Galcon bot writing competition as well as another open space for a real-people tournament.
November 13th, 2007 at 1:36 am
“Why php is better than python for web development.”
OR… kind of like your topics above rolled up… to play with the wording a bit more…
“Galcon postmortem. Making and selling a shareware game (Galcon) written with Python – and how it was different from my ludumdare/pyweek games.”
November 13th, 2007 at 2:35 am
All three? Well, 1 and 3 combined at least. Then maybe some of 2.
I’m still stuck trying to think of what I should present. I’ve been considering doing one of my old “games in Python” talks but updated to use pyglet…
November 13th, 2007 at 5:45 am
That’s three good talks right there. My personal preference would be the post-mortem talk, since that kind of talk isn’t often given. (I am a Galcon noob, by the way, who has no time to play).
Don’t forget to do a lightning talk too – Galcon business might be suitable there, even if just a quick highlight of lessons learned. Looking forward to it already!
November 14th, 2007 at 11:02 am
Richard – please do a pyglet talk 🙂 I’d love to get an overview on the new library, so as to be saved the bother of using my brain to figure out the basics 🙂
November 19th, 2007 at 10:35 pm
I’m most interested in the business talk. I realize that this input is a bit late. I plan to be there and would be happy to attend any of your talks.