Fun with the OLPC!
Yesterday and today I worked with Mike Fletcher and had a great time porting a couple of my games to the OLPC 🙂
Elephants (pic taken with an XO!)
I had a great time working on this – though a couple of odd bugs in the dev. environment proved to be a bit bothersome, we were able to get through them. The main product of this effort was the creation of the “port your pygame game to the OLPC” tutorial.
On a side note, I also gave an impromptu talk on networking games to help an OLPC group get some good ideas on how to write an easy to use networking API for their games. A fair portion of it explained how I implemented networking in Galcon. The other portion explained how “I did it wrong – and you should do it some other way such as _____.” Richard Jones and Mike Fletcher also attended and chipped to help explain the bits that I glazed over.
March 19th, 2008 at 12:23 am
Darn, that sounds interesting — I’ve always wondered how games do their networking.
Cool stuff, though!
March 19th, 2008 at 12:53 am
Sweet 🙂
Water melon sweet.
March 19th, 2008 at 1:28 am
Phil, you ROCK!
When you said you were going to do this at what, 11pm? 11:30? tonight, I felt bad for only poking at the navbar…
I feel so unproductive!!!
March 19th, 2008 at 9:47 am
I would have loved to have seen the networking talk. Oh well. It was great meeting you in person. Hopefully next year I can actually play some Galcon.
March 21st, 2008 at 2:30 pm
Glad to see it arrived!