iGalcon – OpenGL ES for all!
Since I’m too lazy to switch my monitor cables back and forth to my mac, I VNC onto my mac mini for dev. Which, since that’s kind of a pain, and the whole app compiling process is sort of slow .. well .. I figured I’d port my code to OpenGL in the safety and security of my normal linux environment first. After I got it working using the normal OpenGL glBegin / glEnd stuff, I switched the code up to use the OpenGL ES style vertex buffers. Here’s a screenshot:
Next up, see if it runs on my ipod … For the easily disgusted, I should mention that I’m rendering the text using some old BIOS font using GL_POINTS. That seemed less mentally taxing than trying to get textures working already.
June 21st, 2008 at 7:30 pm
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For the easily disgusted, I should mention that I’m rendering the text using some old BIOS font using GL_POINTS.
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That made my day.
MWM