Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Watermelons for the iPhone / iPod Touch

Watermelons is the ultimate fruit rescue mission game! The local watermelon tree has gone berserk and is producing fresh watermelons at an amazing rate.

You must move your trampoline at high speed in order to save the melons from splattering horribly on the ground. You get ten slip-ups before you lose your job as the Melon Master.

Includes high scores, realistic watermelon sound effects and authentic watermelon bouncing soundtrack.

Watermelons was first created in several hours using python+pygame.  I then ported it to haxe.  And then last of all, I ported it to the iPhone / iPod touch using C code.  I suppose the dev lesson learned is .. rapid prototyping stuff in python is really quick and easy.  So when I port a game from python to something else, I’ve got the whole game concept down, so it’s fairly straight forward to switch to a static language like C.  If say, the problem was not well defined, I suspect it would be harder to implement the games in C first.  (I think my statement here was particularly true for porting Galcon to the iPhone.)

Anyway, check out the flash version, and if you think it’s worth your 0.99, you can get it on the App Store now 🙂

One Response to “Watermelons for the iPhone / iPod Touch”

  1. sabi Says:

    hello
    you have a nice website:D
    can i ask you how exactly you ported your pygame code to haxe?
    ive just downloaded pypy and have
    but i dont have any idea how to translate 😀