AI and filling and hit detection …
I’ve been working on the AI for my game .. I’ve implemented some floodfill and a few different types of hit detection to get the enemies to be smart. I think as of now, the AI is “smart enough”. I’ve got a few different bots for a few different game types as well.
Here’s a screenshot with some of my debug info in an overlay.
Next up, I’m going to try and get a prototype running on the iPod, so I can tweak the UI a bit so it is playable via the touch and accelerometer interfaces. Once I’m happy with that I’ll probably add in more game types. Finally I’ll wrap things up with a lot of sparkle.
November 6th, 2008 at 12:21 pm
What do you do?!. . .