Galcon Flash has arrived ..
So .. Yeah. Check it out. Realtime multi-player game .. in flash!
So on a more technical note .. The game involves quite a number of technologies!
- AS3 – of course – for the Flash client itself
- C++ – for the server
- PHP – for the web API and rankings system
- python – for the bots
If I did the project over, I’d probably do the server in python as well. But all in all the project went pretty well. After things were done, it only took me a morning to write up the python client. There’s a very good chance I’ll release that code in a few weeks and let people try making bots for the game.
Anyway – have fun checking it out. I’m a bit wiped out from wrapping all this up, so I’ll try and post some more interesting details later!
-Phil
June 23rd, 2009 at 6:49 pm
Brilliant! Galcon rules!
I just love all the languages used to bring this all together:
C++/AS3/php/python/C/html/javascript/css/sql/… more?
cu,
June 23rd, 2009 at 6:52 pm
Awesome Phil! I can’t wait to try this out. I’d also be very curious in your multiplayer server implementation. Nice work getting this launched. Long live GalCon!
June 24th, 2009 at 8:48 am
@Rene – yeah that must cover it ..
The other thing I use python for is the system start up / shutdown script for the servers. Pretty big script, actually.
@HybridMind – The basic deal is TCP sockets.
-Phil
July 6th, 2009 at 11:28 am
that is very very cool. too bad flash runs so crappily on my mac…
Any chance of a javascript version in the future?
July 7th, 2009 at 10:00 am
@john – no plans for that right now .. but who knows!
July 8th, 2009 at 9:23 pm
Still holding out for that “whitespace” version, Phil… 😀