Galcon pricing experiment
Two weeks ago, the price of Galcon @ $3, Labs @ $2, and Lite @ $0. This past week, I changed them to Galcon @ $5, Labs @ $3, and Lite at $1. I wanted to see how this would impact revenue.
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And the big surprise is …
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It didn’t! Much. Best I can calculate, revenue was down 10%. The most dramatic change was Lite, which went from $0 revenue to a few bucks a day, and from a few hundred downloads to almost none. So this week I’m changing the prices back to Galcon @ $3, Labs at $1, and Lite at $0. What have we learned? It seems that people who want a free game want a free game, and people who are willing to buy would rather spend less. Since I’m not going to run this sale for a month I can’t say for sure what the long term effects will be, but I’d guess word-of-mouth would be reduced as the pool of Lite players shrunk. Who knows 😉
Cheers!
-Phil
November 24th, 2009 at 9:02 am
Interesting experiment. Thanks for posting the results!
November 25th, 2009 at 5:11 am
I guess you can’t keep messing around with this (anyone who bought at $5 won’t be too happy right now even though it’s just 2 bucks) but I’d have thought a more useful experiment, given that Lite for free probably brings in a pipeline of customers, would be 0 / 3 / 5 ?