Galcon for Sixense
I spent the first few days this week integrating Galcon with the Sixense motion controllers! It was a nice break from the work on the Android as I waited for a G1 to get shipped to me (I’m not sure if Galcon will work on the low-end phones yet, but I’m going to find out soon!)
Working with the Sixense was very different, the controllers are great, and it really provides a completely unique Galcon experience. I modified the game to allow all modes to be played Co-Op with multiple users (mouse + up to 4 Sixense controllers). And I also added a special Sixense Multi-player mode where you are divided into two teams and can play against each-other.
Like with any interface design I always try and fit Galcon to the device. In this case, I had to modify a few subtle things in the user interface to make it work just right with the Sixense. I also set one of the controller’s buttons to be a “Select-all” and a “Deselect-all” button, which makes it easy to do those common actions. So I think I’ve done a pretty good job matching the Sixense controller interface with the Galcon interface. You can also see in the screenshot that each controller gets a different color for their planet selection / action choices, and the crosshairs contains the Ships % information. The mouse player still goes off the standard Ships % that’s show in the bottom right corner.
All-in-all, I think this variant of Galcon is going to be a ton of fun! I have no idea when it will be available for people to play, but I’m sure it’ll be good times when it is!
-Phil
August 17th, 2010 at 7:26 pm
I need to try this.