Phil Hassey - game dev blog
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Stealth Target: Day 34 – More bugs resolved!

I fixed 14 bugs today. Here’s my “resolved items” list. It includes the 3 things I did last week (resolution support, WASD support.)

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I’m quite happy with all the feedback I got from the beta-users. Tomorrow I hope to post a build.

-Phil

Update: as an added note – the primary features added are keyboard controls, full screen / resolution options, and better mouse controls.

2 Responses to “Stealth Target: Day 34 – More bugs resolved!”

  1. Lee Says:

    I am still trying to figure out why I would want to pay $anything for a game I can not try first? I guess everybody these days does not know about the gaming situation in 198X-1993. This was a time where you would buy a game without playing it first because shareware was not a thing yet. Let me tell you, this method of retail sucked big time. What a rip off for most of the games purchased. I am not plunking down any money till I can play the game first. I guess with the mobile market where apps are a dollar people feel they can purchase and not feel ripped off when things do not work out. Ahh shareware, where have you gone.

  2. philhassey Says:

    @Lee – Don’t worry about it. You don’t have to buy it now.

    There are some people who just want to get in on something early on because then their feedback can make a serious impact on the game. Those changes that I’m making are all based on suggestions from the brave users who bought the game already. Their suggestions and feedback are actually changing how the game works before it’s released to the general public.

    For those who don’t care about that and just want to buy a finished game, yeah, wait about a month or two and check out the demo 🙂

    -Phil