Dynamite Jack: Enable Roger Wilco Mode
While developing Dynamite Jack, my pal and co-host from Ludum Dare, Mike Kasprzak suggested that the deaths didn’t have enough emotional impact. So I added more awesome deaths. ROGER WILCO STYLE.
Enjoy the Anathema Mines Chamber of Commerce Video:
When I first added in these crazy post-death animation sequences, I kind of felt they might be a bit “over the top” for my game .. So I added an option to toggle them on or off:
But they are so much fun, well, I’ve got it default to have them on 🙂 But if you find them too gruesome (or silly), you have the option to turn them off.
During the game play, deaths are frequent, so they are only 2 seconds long. This keeps the flow and rhythm moving at a nice fast pace. The leaderboards of the game include the time it took you to complete the level as well as how many times you bit the dust 🙂
Anyway, the game is coming out May 10th! Hope you’ll enjoy it!
-Phil
April 27th, 2012 at 9:34 pm
Heh…nice death sequences and classy video!
April 28th, 2012 at 7:16 am
No, I like the death sequences just fine. I will let them stay there forever 😉
May 1st, 2012 at 8:15 am
[…] In a recent blog post, Phil noted that a fellow developer suggested that the deaths in Dynamite Jack lacked a certain impact. So drawing inspiration from the awesome death sequences for Roget Wilco from the classic Space Quest series, Dynamite Jack now features plenty of awesome ways to die, as you can see in this new video. […]
May 1st, 2012 at 8:31 am
[…] A few weeks ago, I wrote an article about Galcon creator Phil Hassey’s new game Dynamite Jack. I’ve been following the development of the game closely, and recently noticed an interesting blog post from the developer. […]
May 1st, 2012 at 8:32 am
[…] A few weeks ago, I wrote an article about Galcon creator Phil Hassey’s new game Dynamite Jack. I’ve been following the development of the game closely, and recently noticed an interesting blog post from the developer. […]
May 1st, 2012 at 12:10 pm
[…] In a recent blog post, Phil noted that a fellow developer suggested that the deaths in Dynamite Jack lacked a certain impact. So drawing inspiration from the awesome death sequences for Roget Wilco from the classic Space Quest series, Dynamite Jack now features plenty of awesome ways to die, as you can see in this new video. […]
May 1st, 2012 at 5:01 pm
[…] In a recent blog post, Phil noted that a fellow developer suggested that the deaths in Dynamite Jack lacked a certain impact. So drawing inspiration from the awesome death sequences for Roget Wilco from the classic Space Quest series, Dynamite Jack now features plenty of awesome ways to die, as you can see in this new video. […]
May 1st, 2012 at 5:29 pm
[…] In a recent blog post, Phil noted that a fellow developer suggested that the deaths in Dynamite Jack lacked a certain impact. So drawing inspiration from the awesome death sequences for Roget Wilco from the classic Space Quest series, Dynamite Jack now features plenty of awesome ways to die, as you can see in this new video. […]