Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Archive for April, 2014

Galcon 2 – Super Spectacular Art Overhaul – Part 1

Thursday, April 24th, 2014

Ahoy there! It’s been a while, but we’ve got a new update (beta26)! Check it out for Windows, Mac, Linux. (Sorry iOS / Android, not this week.)

So I’m pleased to announce that I’m working with Mike Berg of We Heart Games to overhaul the UI and art within Galcon 2! He’s been doing an amazing job, and while it’s not yet finished (…see all those Galcon Fusion icons I’m using everywhere…) I couldn’t wait any longer to show you the progress!

The lobby:

The settings:

The galaxy server:

I also fixed about a dozen server issues you helped me find in the previous beta! I’m going to be online for the next hour if anyone wants to hangout and bask in the glow of the new interface look with me.

Cheers!
-Phil

BREAKFINITY for iOS

Wednesday, April 9th, 2014

Hey there,

I just launched a new game, BREAKFINITY, on the iOS App Store!

Anyway, it’s a free game, so go check it out!

-Phil

P.S. Galcon 2 is very much in the works. I just signed with an artist to help me get it looking sharp, I should have some pictures soon!