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Archive for June, 2014

Galcon 2 – now “feature complete” & beta tournament this afternoon!

Saturday, June 14th, 2014

Ahoy there, as of this afternoon, Galcon 2 is now “feature complete” meaning I’ve got all the features into the game that I’m planning on adding before release. I may be adding a few more minor features, and I’m definitely doing a good handful of bug fixing, but we’re getting there!

Here’s the links to play it for Windows, Mac, Linux. (Kickstarter backers only.)

Mike Berg of We Heart Games has been working hard to finish up the art for Galcon 2. In this update you’ll see mountains of new icons, ranking flag overhaul, and new sector and class images.

And I’ve been working hard on getting the tournament system working! I’ve got a ton of great features in it, including trophies, player approval, multiple servers, muting spectators. It should be a ton of fun!

I’m going to be online hanging out in a tournament for the next hour so if anyone wants to pop in and play a few games, that’d be great!

I’ve also given you all enough Galcoins so you can create a clan and create a tournament and test it out for yourselves too. Keep in mind that at the end of the beta, all Galcoins are going to be reset. These Galcoins are not the Galcoins you paid for in the Kickstarter, so don’t worry about spending them to test things out.

Cheers!
-Phil

P.S. As always, please leave some feedback on the forums!