Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

BREAK(re)WIND

So I spent some time adding time rewind to a simple breakout style game.  Once you miss a ball, it rewinds a few seconds.

The rewind worked, but I didn’t feel it really added much to the breakout experience.  It would do just as well to just give the player more balls.  While creating this prototype, I named the folder “breakwind” and only an hour or so later did I realize the double meaning.  I’m not sure if that makes it the best or worst game name idea I’ve ever had.

-Phil

One Response to “BREAK(re)WIND”

  1. Jason Says:

    Chuckle… 🙂