Phil Hassey - game dev blog
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Archive for April, 2018

Guard paths

Friday, April 20th, 2018

Today I added a handful of little things, but the most interesting is the guard paths.

-Phil

Water now at fullscreen 60 FPS

Saturday, April 14th, 2018

It took a few tricks to get this working, but I’m happy to say I’ve got it running at 60 FPS, fullscreen, and with full level of water now.

-Phil

Tropical waves

Saturday, April 7th, 2018

I made some tropical beach side waves this weekend.

I also did some more experimenting with other 3D effects, but they didn’t work out.

-Phil