Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

iGalcon – OpenGL ES for all!

Since I’m too lazy to switch my monitor cables back and forth to my mac, I VNC onto my mac mini for dev.  Which, since that’s kind of a pain, and the whole app compiling process is sort of slow .. well .. I figured I’d port my code to OpenGL in the safety and security of my normal linux environment first.  After I got it working using the normal OpenGL glBegin / glEnd stuff, I switched the code up to use the OpenGL ES style vertex buffers.  Here’s a screenshot:

Next up, see if it runs on my ipod …  For the easily disgusted, I should mention that I’m rendering the text using some old BIOS font using GL_POINTS.  That seemed less mentally taxing than trying to get textures working already.

One Response to “iGalcon – OpenGL ES for all!”

  1. Matthew Marshall Says:

    “””
    For the easily disgusted, I should mention that I’m rendering the text using some old BIOS font using GL_POINTS.
    “””

    That made my day.

    MWM