iPhone dev & bodily destruction & PAX’08
So I’ve been doing iPhone dev for about 2 months straight now. Just yesterday I sent my latest Galcon update to Apple. This update includes multi-player wicked-awesomeness. It will be available whenever Apple approves it. I plan on doing a bug-fix update a week or so later to resolve any odds-and-ends that come up. In the meantime, I’m trying to recover from my 2 months of solid coding.
The iPod has taken its toll on me. I’m about five pounds heavier and I’ve lost any definition I pretended to have. Time to get back into shape! We’ll see how that goes. I’m trying to reserve a few hours a day for “not sitting in a chair.”
In other news, I’m attending PAX’08 in a couple weeks. Look for the guy in the Galcon t-shirt. I’ll also be hanging out with the Garage Games and Brawndo folks a bit.
August 14th, 2008 at 10:11 pm
Sweet, I can’t wait!
Thanks!
August 14th, 2008 at 10:12 pm
For my body to be totally destroyed?
August 16th, 2008 at 1:50 am
For you to get fit!
August 19th, 2008 at 8:48 am
Still no update available through iTunes. Why does it take so long?
August 19th, 2008 at 8:50 am
Beats me 🙁 I think last time (when I added sound effects) it took about 10 days.
August 19th, 2008 at 8:54 am
Anyway, sure you did a great job and thanks for the update. Hopefully Apple will approve it soon
August 22nd, 2008 at 7:35 am
Good goin’! Seriously looking foward to the multiplayer action!
August 22nd, 2008 at 10:49 am
Doh, looks like I missed the cutoff with my multiplayer suggestions. Looking forward to seeing the updated version.
August 23rd, 2008 at 12:56 pm
[…] Galcon 1.2?? Phil Hassey, the genius behind one of my all-time favorite games has announced (link) that he has submitted the 1.2 update to […]