Phil Hassey - game dev blog
Phil Hassey as Syndrome
"Look, stores don't sell
costumes like this to just anyone."

iPhone dev & bodily destruction & PAX’08

So I’ve been doing iPhone dev for about 2 months straight now.  Just yesterday I sent my latest Galcon update to Apple.  This update includes multi-player wicked-awesomeness.  It will be available whenever Apple approves it.  I plan on doing a bug-fix update a week or so later to resolve any odds-and-ends that come up.  In the meantime, I’m trying to recover from my 2 months of solid coding.

The iPod has taken its toll on me.  I’m about five pounds heavier and I’ve lost any definition I pretended to have.  Time to get back into shape!  We’ll see how that goes.  I’m trying to reserve a few hours a day for “not sitting in a chair.”

In other news, I’m attending PAX’08 in a couple weeks.  Look for the guy in the Galcon t-shirt.  I’ll also be hanging out with the Garage Games and Brawndo folks a bit.

9 Responses to “iPhone dev & bodily destruction & PAX’08”

  1. Derek Says:

    Sweet, I can’t wait!
    Thanks!

  2. philhassey Says:

    For my body to be totally destroyed?

  3. Derek Says:

    For you to get fit!

  4. Mindz Says:

    Still no update available through iTunes. Why does it take so long?

  5. philhassey Says:

    Beats me 🙁 I think last time (when I added sound effects) it took about 10 days.

  6. Mindz Says:

    Anyway, sure you did a great job and thanks for the update. Hopefully Apple will approve it soon

  7. Joachim Bengtsson Says:

    Good goin’! Seriously looking foward to the multiplayer action!

  8. veerus Says:

    Doh, looks like I missed the cutoff with my multiplayer suggestions. Looking forward to seeing the updated version.

  9. How long must I wait for Galcon 1.2?? « Ramblings for the Malnourished Says:

    […] Galcon 1.2?? Phil Hassey, the genius behind one of my all-time favorite games has announced (link) that he has submitted the 1.2 update to […]