Phil Hassey - game dev blog
Phil Hassey as Snidely Whiplash
"You can't buy awesomeness.
You're born that way."

Prototyping in python

So it’s about time to make something new here:

Instead of jumping right into the iPhone code on this one, I decided to prototype the game in python+pygame first. I’ve gotten a lot of UI glitches worked out, and I’m going to get at least one complete single player game working nicely in python before I port it over to C.

Galcon was “easy” to port to C because I had a very clear definition of what I was going to create before I created it.  Since this is a new game, I think if I define the game pretty well in python first it will save me loads of time tweaking stuff in C.

3 Responses to “Prototyping in python”

  1. Calvin Spealman Says:

    Any plans on developing against Android?

  2. philhassey Says:

    I’m toying with the idea ..

  3. DeanG Says:

    Any plans on developing against Maemo (Nokia N800/810) in Python?