Phil Hassey - game dev blog
Phil Hassey as Rambo
".. I've been there,
I know what it's like,
and I'll do it again if I have to."

Dynamite: Day 13 – Game Working!

Just figured I’d mess with textures for a few minutes this morning:

DynamiteScreenSnapz036

Interesting results, not my favorite though! I do think I’ll have a few texture set options for the game when it is finished. That will add some needed variety.

In the meantime I’ve added guard shooting and player dying states. Got those done. I think I now have all the game logic more-or-less working. I’m sure there are a few rough edges, but I think it’s time to build a real level and give it a play!

Here’s a explosion. This is the artwork from the original python game. It’s a pretty nice explosion, but I’ve really got to get the lighting working. I’m also thinking of swapping it out for a particle system.

DynamiteScreenSnapz037

This one is vastly improved, using GL_ONE to render and adding a light source for the explosion.

DynamiteScreenSnapz038

Okay, got distracted by polishing the graphics. Time to make a level, for reals! Here’s my first level! It works!

DynamiteScreenSnapz039

Anyway, that’s about all for today. I might make another level later on, but we’ll see …

-Phil

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